Aarhus Office
Wind
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Sailing Speed
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Game

Set Snail Kids

Play Worth
Their Time

Gaming then. Gaming now. 

We are game makers who grew up as gamers – and many of us are now parents raising kids in a gaming world that, in some ways, feels strangely familiar to the one of the 90s and 00s, and in other ways is entirely different. What we create is shaped by a combination of nostalgia and present-day reality – and by both personal perspective and nearly 15 years of professional experience in game design.

We bring with us a strong heritage from Scandinavian kids’ culture and its belief in children as capable, curious individuals, while at the same time staying closely connected to today’s world from a kid’s POV: the trends, the pace, the storytelling, and the aesthetics.

We have developed our own game engine and work efficiently with “clever tech” and AI behind the scenes, but we would never dream of using anything other than hand-drawn art and real voice actors in everything we create for kids. Kids deserve productions with soul – whether we are building new worlds or expanding existing ones.

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Playtesting with depth & learning for everyone

Working with kids is not about showing up with a tablet and asking them to playtest. It’s about dialogue – around themes, drawings, ideas, and shared brainstorming. This approach expands the work, making it richer and more meaningful for both them and us.

We involve kids in our productions as collaborators and advisors rather than solely as testers. Their perspectives help shape ideas, worlds, and decisions far beyond simple usability feedback.

We aim to connect our productions to existing learning contexts, often integrating them into school-based or pedagogical processes. This is why we also enjoy creating supporting educational materials that extend the experience beyond the game.

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From the production and testing of the “FredagsTamTam” game, in collaboration with DR (Danish Broadcasting Corporation).

Children deserve experiences shaped by human hands and imagination

We take pride in our hand-drawn art and how it shapes our work. As a team, we use AI where it adds value behind the scenes and frees up time for what really matters – but not where it replaces human expression, creativity, or connection. Kids deserve texture and emotion: real voices, real music, and illustrations made by human hands.

We either build worlds from scratch or reinterpret and expand existing ones. Through textures, colors, and tone, we explore what each universe can become. It’s often in details like the line work or the slightly offbeat combinations that humor, warmth, and the unexpected appear.

We draw inspiration from everything from vintage animation to today’s trends and youth culture – and as a team, we have the flexibility and capacity to work across a wide range of styles.

Our vantage point on kids’ culture

We approach kids’ productions with a deep respect for youth culture – both locally and globally. From quality in art and sound to shifts in pace and tone of voice, we’re constantly navigating which cultural currents to follow, challenge, or move beyond.

We come from a long tradition of Danish children’s television, known for treating children as thoughtful, capable individuals. It’s a tradition shaped by playfulness, honesty, and curiosity – one that isn’t afraid to engage with real emotions or more complex themes.

This perspective remains our home base. It informs how we create, what we choose to emphasize, and the kinds of worlds we build for children.

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Play worth their time

In every game there is an opportunity to learn. Even in experiences that are, on the surface, primarily designed for entertainment, there is often space for building confidence, sparking curiosity, and supporting new ways of thinking.

We are intentional about never creating hollow, dopamine-driven experiences for kids. Instead, we aim for games that carry meaning and purpose – grounded in storytelling, ideas, and emotional engagement.

Sometimes the learning journey is explicit and clearly structured. Other times it is more subtle and emergent, embedded in the act of playing itself. We have a simple internal compass: every idea must be strong enough to deserve our full craft – and meaningful enough to be worth a child’s time.

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Small clips from recent productions for "Ramasjang Redder" in collaboration DR (Danish Broadcasting Corporation).